Kevin Prakash

Video Game/AI Designer and Developer

Taka Taka

A Japanese-folklore inspired rhythm game with a unique twist on combat. I implemented the player, enemy and combat systems, as well as leaderboards and VFX.

Veil

A unique multiplayer FPS prototype with destruction and robust gun mechanics that I am developing solo.

Tree Gen for RL

My Master’s Thesis on improving the performance of Reinforcement Learning agents by allowing them to anticipate the future.

Browse My Work

  • AI and Data Science

    My AI/DS projects involve predictive modelling and/or analysis/execution of gamified environments.

  • Game Development

    I do both programming and systems design for games. Latest project is Taka Taka (now available on Steam)

  • Game Design Analysis

    On this game design blog, I break down games by analyzing individual design decisions and their effects.