Taka Taka is a Japanese-folklore-inspired rhythm game.
You play as two characters: Tengu and Oni, who move in sync. Enemies march to the beat down the track and your goal is to align Tengu and Oni with the enemies that they can respectively deal with. Mistime or misalign and you take damage. Survive to the end of each level’s song.
Taka Taka was originally released as a submission for Global Game Jam 2022 and was a finalist for the Student Game Developer Alliance’s 2022 awards.
As of Feb 29, 2024, we have launched on Steam with positive reviews and over 100 sales in the first week.
I Designed and Implemented the Character Systems
See how the enemies move to the beat and interact with Tengu and Oni in different ways? Notice how Tengu and Oni’s movement are fast and responsive? All that is built on top of the architecture I built for both enemy and player. This includes spawning, moving, interacting and triggering animations. All done in sync with the beat.
I also did work in getting visual effects working, getting difficulty settings working, establishing and interpreting beatmap formats, and non-enemy hazards.