Veil is a prototype competitive FPS

As a big fan of Rainbow Six Siege, I know that there is massive potential in a similar game with tweaks to QoL and player-friendliness. Therefore, I tried to implement my own take on a esports FPS, here are the results:

  • Fully functioning multiplayer utilizing Unreal’s GAS system

  • Destructible and reinforceable walls that are consistent across clients and affect gameplay

  • Weapon attachment system for sights, barrels, grips, stocks

  • Working weapon handling including firing, reloading, damaging, etc

  • Parameterized weapon statistics including recoil, stability, handling (affected by attachments)

  • Working bomb game mode, including resetting the map during rounds, spawning players, timers, and round termination conditions

  • Working health and death systems

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