
Kevin Prakash
Video Game/AI Designer and Developer
Taka Taka
A Japanese-folklore inspired rhythm game with a unique twist on combat. I implemented the player, enemy and combat systems, as well as leaderboards and VFX.
Veil
A unique multiplayer FPS prototype with destruction and robust gun mechanics that I am developing solo.
Tree Gen for RL
My Master’s Thesis on improving the performance of Reinforcement Learning agents by allowing them to anticipate the future.
Browse My Work
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AI and Data Science
My AI/DS projects involve predictive modelling and/or analysis/execution of gamified environments.
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Game Development
I do both programming and systems design for games. Latest project is Taka Taka (now available on Steam)
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Game Design Analysis
On this game design blog, I break down games by analyzing individual design decisions and their effects.