Bridgebound is a Game about Breaking Bridges and Shooting Bows
Made as a project for a class in about a month, Bridgebound is an intense 3rd person shooter/platformer where both your own shots as well as the shots of the boss you have to kill can break the bridges that fill the otherwise empty void. Don’t worry though, even if you fall, there will always be bridges below to catch you.
I was the lead programmer and game designer
I acted as the team lead (of the 5 people we had on the project) and managed most of the design decisions (except the art related ones). I also did almost all the programming: character controls, movement, shooting, particles, destruction, enemy AI, difficulty settings, health and damage, bridge spawning and despawning, etc (pretty much everything outside of the UI).